![]() polygon modeling is how the computer calculates the meshes. However, one way to differentiate NURBS vs. In Maya 3D, you can use NURBS, subdivision surfaces and polygons for creating 3D curves, surfaces, and various geometry types.Īnother technique is quite similar to that of NURBS modeling. This renders them fit for surface modeling of all processes like complex animations, detailed illustrations, and designs meant for sending to the production assembly line. NURBS models are highly accurate and flexible. It has the potential of precisely describing all types of digital shapes ranging from circles, arcs, 2D shapes to 3D solids and highly intricate freeform organic surfaces. NURBS stands for ‘Non-Uniform Rational B-Splines’ and is used to mathematically represent 3D geometry. NURBS cannot be referred to as surfaces, but you can create NURBS surfaces by interjecting a surface amid NURB splines. In simple terms, it is a mathematical representation of complex 3D geometry. ![]() These curves are generated through a mathematical formula. ![]() NURBS, the full form of which is Non-Uniform Rational B-Splines, are a type of Bezier curves.
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